Generation 3 Heroes were first released on a few early servers in Kingshot on June 9, 2025. You can expect them to appear in your state once it’s around 105 to 120 days old. This generation includes three heroes: Petra (Cavalry), Eric (Infantry), and Jaeger (Archer).
Petra

Petra is a Generation 3 Cavalry hero. You can unlock her Hero Roulette and Swordland Shop.
Conquest

Hero Attack: 3,330
Hero Defense: 3,330
Hero Health: 33,300

Dichotomoy
Petra throws a tarot card at an enemy, dealing Attack * 378% damage and inflicting one of the following effects: reducing the target’s Attack by 20% for 2s or stunning the target for 1.5s.
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Damage Up: 270% / 297% / 324% / 351% / 378%

Change of Fate
Petra curses an enemy, dealing floating damage based on the base value of Petra’s Attack * 70%. The final damage is a random amount between 5% and 600% of that base value.
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Damage Up: 50% / 55% / 60% / 65% / 70%

Turn Card
Petra reverses misfortune by healing a friendly hero with the lowest percentage of Health remaining based on the base value of Petra’s Attack * 140%. The final Health restored is a random amount ranging between 5% and 400% of that base value.
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Heal Up: 100% / 110% / 120% / 130% / 140%
Expedition

Cavalry Attack: +290.23%
Cavalry Defense: +290.23%

Evil Eye
Grants all Squads’ Attack a 50% chance of cursing the target, increasing their damage taken by 50%.
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Enemy Damage Taken Up: 10% / 20% / 30% / 40% / 50%

The Favor
Petra is known as a lucky fortune-teller to her soldiers, granting a 50% chance of increasing the Squads’ Attack by 50%.
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Damage Up: 10% / 20% / 30% / 40% / 50%

The Shield
Petra’s divination navigates bad outcomes with a 40% chance of reducing damage taken by 50% for all squads.
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Damage Taken Down: 10% / 20% / 30% / 40% / 50%
Jaeger

Jaeger is a Generation 3 Archer hero. You can unlock him through the Daily Deals, Strongest Governor Event, Swordland Shop, and Hero Rally.
Conquest

Hero Attack: 4,045
Hero Defense: 3,330
Hero Health: 24,974

Fatal Attraction
Like a siren’s deadly song, Jaeger deals Attack * 224% damage to enemies in the target area and stuns them for 2s.
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Area of Effect Damage Up: 160% / 176% / 192% / 208% / 224%

Game of Chance
Jaeger’s deadliest performances are also his most unpredictable. If successful, Jaeger deals Attack * 300% damage or else restores the target’s Health equal to his Attack * 50%.
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Damage Up: 220% / 240% / 260% / 280% / 300%

Rumormonger
A wandering bard’s knows how to take advantage of loose lips, increasing Enemy Damage Taken by 30% for 3s.
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Enemy Damage Taken Up: 10% / 15% / 20% / 25% / 30%
Expedition

Archer Attack: +290.23%
Archer Defense: +290.23%

The Tempest
Jaeger’s triumphant music is a fine tool of intimidation, granting a 20% chance of increasing Squad’s damage dealt by 40% for 3 turns.
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Damage Up: 8% / 16% / 24% / 32% / 40%

The Resistance
Music focuses the soldier’s mind. Jaeger grants all squads a 20% chance of reducing the total Enemy Squad’s Lethality by 50% for 2 turns when attacking.
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Enemy Lethality Down: 10% / 20% / 30% / 40% / 50%

The Celebration
A rousing song unlocks new reserves of strength. Increases the total Squad’s Health by 25%.
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Health Up: 5% / 10% / 15% / 20% / 25%
Eric

Eric is a Generation 3 Infantry hero. You can unlock him through the Hall of Heroes event or the Swordland Shop.
Conquest

Hero Attack: 2,554
Hero Defense: 3,330
Hero Health: 49,950

Ground Shock
Eric imperils the ground with an almighty smash of his blessed hammer, dealing Attack * 168% damage to the target ahead while reducing targets’ Attack Speed by 50% for 4s.
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Damage Up: 120% / 132% / 144% / 156% / 168%

Veterancy
Battle blows and armor scars are naught but glory for a paladin. Attacks against Eric have a 16% chance of increasing Defense by 20% for 2 seconds (max 5 stacks).
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Probability Up: 8% / 10% / 12% / 14% / 16%
Defense Up: 8% / 11% / 14% / 17% / 20%

Hammer of Justice
Eric casts his warhammer into the ground, dealing Attack * 112% damage in a fan-shaped arc with a 30% chance of stunning the targets for 1s.
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Damage Up: 80% / 88% / 96% / 104% / 112%
Expedition

Infantry Attack: +290.23%
Infantry Defense: +290.23%

Holy Warrior
The purity of Eric’s faith can cause even his enemies to stumble, reducing the total Enemy Squads’ Attack by 20%.
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Enemy Troop Attack Down: 4% / 8% / 12% / 16% / 20%

Conviction
Conviction is a shield for the righteous, reducing Squads’ Damage Taken by 20%.
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Damage Taken Down: 4% / 8% / 12% / 16% / 20%

Exhortation
An inspiring leader can unlock new reserves of vitality. Eric increases the total Squads’ Health by 25%.
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Health Up: 5% / 10% / 15% / 20% / 25%