Kingdom of Power (KvK or SvS) is a major event in Kingshot where two kingdoms fight against each other through several phases. It first happens when a kingdom is older than 80 days, and after that, it returns every month—from the 17th to the 24th.
There are four phases in this event:
- Matchmaking Phase
- Preparation Phase
- Battle Phase
- Field Triage Phase
Matchmaking Phase (2 Days)
This is when the system matches your kingdom with another one that has a similar power level. Power is calculated based on the top 100 players in your state and the generation of the state. Taking off Hero Gear or unequipping stuff doesn’t affect this matchmaking.

If the game can’t find a match for your kingdom during the Matchmaking Phase, the Kingdom of Power event won’t happen for you that month. Instead, your kingdom will get Matchmaking Bye Rewards, which include 100 Kingdom Coins and some other items.
Preparation Phase (5 Days)
Each day during the Preparation Phase, new tasks show up that players can complete to earn points. The goal is to get more points than the other kingdom. The kingdom with more total points after 5 days wins this phase.
Whoever wins the Preparation Phase will attack the King’s Castle of the losing Kingdom during the Battle Phase. The winning kingdom’s castle becomes safe and can’t be attacked.
Tasks
Following are the tasks you can perform on the each day of Preparation Phase to earn points:
Day 1
Raise Governor Gear Charm max score
Use Truegold
Use Speedups for Construction
Use Speedups for Tech Research
Use Speedups for Troop Training
Complete Watchtower Intel
Day 2
Use Truegold
Use Speedups for Construction
Use Speedups for Tech Research
Use Speedups for Troop Training
Complete Watchtower Intel
Play Hero Roulette
Use Hero Shards
Gather Resources on the World Map
Day 3
Raise Pet Advancement Score
Pet Refinement
Raise Governor Gear Charm max score
Play Hero Roulette
Use Hero Shards
Complete Watchtower Intel
Day 4
Raise Governor Gear Charm max score
Use Forgehammers
Use Exclusive Hero Gear Widgets
Train or Promote Soldiers
Gather resources on the World Map
Day 5
Raise Pet Advancement Score
Pet Refinement
Raise Governor Gear max score
Use Forgehammers
Use Exclusive Hero Gear Widgets
Use Truegold
Use Speedups for Construction
Use Speedups for Tech Research
Use Speedups for Troop Training
Complete Watchtower Intel
Gather resources on the World Map
Rewards
You can earn:
- Personal rewards (like HoG event rewards)
- Alliance rewards when your alliance hits certain milestones
Every day, the top 2000 players (based on points) get daily Phase Ranking Rewards, which usually include gems, speedups, and resources.
The top 50 alliances also get daily Alliance Phase Ranking Rewards that include gems, recruitment keys, and other useful items.
At the end of the 5 days, there are also Total Ranking Rewards:
- Top 2000 players get Personal Total Ranking Rewards
- Top 200 players also get Hero Shards for the featured hero
- Top 50 alliances get Alliance Total Ranking Rewards based on the points they earned over 5 days
Phase Ranking Rewards (given out everyday over 5 days):



Alliance Phase Ranking Rewards (given out everyday over 5 days):


Personal Total Ranking Rewards (given at the end of the preparation phase):



Alliance Total Ranking Rewards (given at the end of the preparation phase):


Battle Phase
This is when the actual fighting happens. The losing kingdom from the Preparation Phase has to defend their King’s Castle, while the winning kingdom attacks.
Players from both kingdoms can teleport to each other’s kingdoms using Cross-Kingdom Teleporters. The teleportation opens 10:00 UTC. You can only attack other players if your Town Center level is within 3 levels of theirs.
Note: Alliance Buildings cannot be attack during Battle Phase.
The big castle battle starts at 12:00 UTC. If the attacking kingdom wins, they get to appoint a High King who rules both kingdoms. If they lose, the defending kingdom appoints their new regular King, and nothing changes for the attacker.
The castle fight works like regular King’s Castle battles but with better rewards. One key difference: if the alliance holding the castle turrets is from the same kingdom as the alliance that captured the castle, the turrets won’t shoot at the King’s Castle.
If the same alliance from the same kingdom that holds the King’s Castle also captures the turrets, each turret gives a Lethality Bonus to the squads from that kingdom. The more turrets they control, the bigger the bonus:
- 1 turret: +8% Squad Lethality
- 2 turrets: +12% Squad Lethality
- 3 turrets: +15% Squad Lethality
- 4 turrets: +20% Squad Lethality
Battle Phase Rewards
The kingdom that wins the Battle Phase gets Winner Rewards, which are sent to all players in the winning kingdom. These rewards include 50 Kingdom Coins and other items you can use in the Kingdom Shop.
Players from the losing kingdom also get Runner-Up Rewards, which include 15 Kingdom Coins and some smaller rewards.
Below are images showing the rewards for both winners and runners-up.
Winner Rewards:

Runner-Up Rewards:

There are also Personal Ranking Rewards and Alliance Ranking Rewards for the Battle Phase of the Kingdom of Power event.
- Personal Ranking Rewards go to players who earn the most points during the Battle Phase.
- Alliance Ranking Rewards are given to the top 50 alliances based on total points earned during the Battle Phase.
You earn these points by defeating enemy troops.
Battle Phase Personal Ranking Rewards:



Battle Phase Alliance Ranking Rewards:


Field Triage Phase
The final phase of the event is called the Field Triage Phase. This is your chance to recover a large portion of the troops you lost during the Battle Phase.
By default, you can rescue 30% of your lost troops. You can increase this rescue rate up to 90% by using Medical Satchels (bought with gems) and getting Rescue Orders from your alliance members.
- Medical Satchels add 10% to your rescue rate (so 30% base + 10% = 40%)
- Rescue Orders from alliance members can add up to another 50%
Each alliance member can receive up to 50 Rescue Orders, which pushes the total rescue rate from 40% to 90%. Every alliance member gets 20 Rescue Orders that they can give to other members.
The troops recovered in this phase are only the ones that were completely lost in battle—those that didn’t fit in your Infirmary and didn’t go to the Enlistment Office. Troops in the Enlistment Office aren’t included in this and must be recovered separately using Loyalty Points.