Generation 2 Heroes were first released on a few early servers in Kingshot on April 7, 2025. You can expect them to show up in your state once it’s around 40 days old. This generation includes three heroes: Hilde (Cavalry), Zoe (Infantry), and Marlin (Archer).
Hilde

Hilde is a Generation 2 Cavalry hero. You can unlock her through Daily Deals, or by ranking in the top 10 during the 4th Hall of Governors event, where she’s featured as the Hero of the Season.
Battle

Hero Attack: 2,664
Hero Defense: 2,220
Hero Health: 26,640

Rejuvenating Plea
Immediately restores Health equal to her Attack * 280% to all friendly heroes.
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Heal Up: 200% / 220% / 240% / 260% / 280%

Redeemer
Injury is no match for Hilde’s redeeming invocations. Immediately restores Health equal to her Attack * 140% to the weakest friendly hero.
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Heal Up: 100% / 110% / 120% / 130% / 140%

Intimidation
Psychological warfare is an age-old tactic. Disables the enemy target for 1s while dealing Attack * 196% damage.
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Damage Up: 140% / 154% / 168% / 182% / 196%
Expedition

Cavalry Attack: +240.19%
Cavalry Defense: +240.19%

Noble Path
Hilde’s exhaustive discipline develops soldiers into true weapons, increasing the total squads’ Attack and Defense by 15% and 10%.
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Attack Up: 3% / 6% / 9% / 12% / 15%
Defense Up: 2% / 4% / 6% / 8% / 10%

Elixir of Strength
Hilde uses her secret tonic to enhance the warriors’ strength, granting all squads’ attack a 25% chance of dealing 200% damage.
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Damage Up: 120% / 140% / 160% / 180% / 200%

Trial by Fire
Hilde’s devout prayer has a 40% chance of reducing damage taken by 50% for all squads.
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Damage Taken Chance Down: 8% / 16% / 24% / 32% / 40%
Zoe

Zoe is a Generation 2 Infantry hero. You can unlock her through the Hero Roulette event, starting from the 3rd one.
Battle

Hero Attack: 2,043
Hero Defense: 2,664
Hero Health: 39,960

Shield Strike
Zoe’s unpredictable attacks easily enweb foes, dealing Attack * 84% damage every 0.5s and amplifying damage taken by the target by 30% for 2s.
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Damage Up: 60% / 66% / 72% / 78% / 84%
Enemy Damage Taken Up: 10% / 15% / 20% / 25% / 30%

Agony Rush
Zoe requires pain to reach peak physical performance. She immediately regains 40% of max Health under 50% Health. Can only activate once per battle.
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Heal Up: 20% / 25% / 30% / 35% / 40%

Holy Might
Zoe inspires her fellow warriors to battle, boosting your heroes’ Attack Speed by 7%.
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Attack Speed Up: 3% / 4% / 5% / 6% / 7%
Expedition

Infantry Attack: +240.19%
Infantry Defense: +240.19%

Sundering Wound
Your squads’ attacks gain a 20% chance of inflicting Sunder, dealing 40% damage per turn for 3 turns.
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Damage Up: 8% / 16% / 24% / 32% / 40%

Stoic
Zoe is a gifted female orator, and her rousing battle speeches increase the total Squads’ Attack by 25%.
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Attack Up: 5% / 10% / 15% / 20% / 25%

Infinite Arsenal
Zoe strikes the enemy so completely and utterly that your squads’ attacks gain a 50% chance of amplifying enemy squads’ damage taken by 50%.
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Enemy Damage Taken Up: 10% / 20% / 30% / 40% / 50%
Marlin

Marlin is a Generation 2 Archer hero. You can unlock him through the Hall of Heroes event.
Battle

Hero Attack: 3,235
Hero Defense: 2,220
Hero Health: 19,980

Tidal Rush
Marlin is a tidal force on the battlefield, literally and figuratively, when he unleashes a pulse dealing 280% Area of Effect damage and immobilizing the enemy for 1.5s.
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Damage Up: 200% / 220% / 240% / 260% / 280%

Fermented Blow
Marlin’s deadly airborne concoction deals Attack * 70% Area of Effect damage.
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Area of Effect Damage Up: 50% / 55% / 60% / 65% / 70%

Lucky Hit
Good fortune inevitably follows bad. Marlin stuns targets for 0.5s after every 5 strikes.
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No. of Attacks: 8 / 7 / 7 / 6 / 5
Stun Time: 0.2s / 0.2s / 0.4s / 0.4s / 0.5s
Expedition

Archer Attack: +240.19%
Archer Defense: +240.19%

Wild Card
Marlin, being unpredictable, has a 40% chance of increasing damage dealt by 50% for all squads.
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Damage Dealt Chance Up: 8% / 16% / 24% / 32% / 40%

Rumhead
“Stiff rum can drown most any battlefield sorrow”. Marlin grants all squads a 20% chance of reducing the total Enemy Squads’ Lethality by 50% for 2 turns when attacking.
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Enemy Lethality Down: 10% / 20% / 30% / 40% / 50%

Dynamo
Grants your squads’ attack a 50% chance of increasing damage dealt by 50%.
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Damage Up: 10% / 20% / 30% / 40% / 50%