Marlin is a Mythic-quality Generation 2 hero in Kingshot, classified under the Archer class. You can unlock him through the Hall of Heroes.
Sources
- Hall of Heroes
Battle
Hero Attack: 3,235
Hero Defense: 2,220
Hero Health: 19,980

Tidal Rush
Marlin is a tidal force on the battlefield, literally and figuratively, when he unleashes a pulse dealing 280% Area of Effect damage and immobilizing the enemy for 1.5s.
Upgrade Preview:
Damage Up: 200% / 220% / 240% / 260% / 280%

Fermented Blow
Marlin’s deadly airborne concoction deals Attack * 70% Area of Effect damage.
Upgrade Preview:
Area of Effect Damage Up: 50% / 55% / 60% / 65% / 70%

Lucky Hit
Good fortune inevitably follows bad. Marlin stuns targets for 0.5s after every 5 strikes.
Upgrade Preview:
No. of Attacks: 8 / 7 / 7 / 6 / 5
Stun Time: 0.2s / 0.2s / 0.4s / 0.4s / 0.5s
Expedition
Archer Attack: +240.19%
Archer Defense: +240.19%

Wild Card
Marlin, being unpredictable, has a 40% chance of increasing damage dealt by 50% for all squads.
Upgrade Preview:
Damage Dealt Chance Up: 8% / 16% / 24% / 32% / 40%

Rumhead
“Stiff rum can drown most any battlefield sorrow”. Marlin grants all squads a 20% chance of reducing the total Enemy Squads’ Lethality by 50% for 2 turns when attacking.
Upgrade Preview:
Enemy Lethality Down: 10% / 20% / 30% / 40% / 50%

Dynamo
Grants your squads’ attack a 50% chance of increasing damage dealt by 50%.
Upgrade Preview:
Damage Up: 10% / 20% / 30% / 40% / 50%