Marlin Kingshot

Marlin

Marlin is a Mythic-quality Generation 2 hero in Kingshot, classified under the Archer class. You can unlock him through the Hall of Heroes.

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Sources

  • Hall of Heroes

Conquest

Hero Attack: 3,235

Hero Defense: 2,220

Hero Health: 19,980


Tidal Rush

Marlin is a tidal force on the battlefield, literally and figuratively, when he unleashes a pulse dealing 280% Area of Effect damage and immobilizing the enemy for 1.5s.

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Damage Up: 200% / 220% / 240% / 260% / 280%


Fermented Blow

Marlin’s deadly airborne concoction deals Attack * 70% Area of Effect damage.

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Area of Effect Damage Up: 50% / 55% / 60% / 65% / 70%


Lucky Hit

Good fortune inevitably follows bad. Marlin stuns targets for 0.5s after every 5 strikes.

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No. of Attacks: 8 / 7 / 7 / 6 / 5

Stun Time: 0.2s / 0.2s / 0.4s / 0.4s / 0.5s

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Expedition

Archer Attack: +240.19%

Archer Defense: +240.19%


Wild Card

Marlin, being unpredictable, has a 40% chance of increasing damage dealt by 50% for all squads.

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Damage Dealt Chance Up: 8% / 16% / 24% / 32% / 40%


Rumhead

“Stiff rum can drown most any battlefield sorrow”. Marlin grants all squads a 20% chance of reducing the total Enemy Squads’ Lethality by 50% for 2 turns when attacking.

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Enemy Lethality Down: 10% / 20% / 30% / 40% / 50%


Dynamo

Grants your squads’ attack a 50% chance of increasing damage dealt by 50%.

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Damage Up: 10% / 20% / 30% / 40% / 50%

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Exclusive Gear

Mistweaver

Max Level Stats

Power: 270,000

Hero Attack: 655

Hero Defense: 540

Hero Health: 4,050

Escort Attack: 218

Escort Defense: 180

Escort Health: 1,350

Archer Lethality: +60.00%

Archer Health: +60.00%


Servant of Wine – Conquest Skill

There’s no battlefield pick-me-up like Marlin’s special brew, healing your weakest hero by Attack * 15% with each basic attack.

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Weakest Hero Health Up: 5% / 7.5% / 10% / 12.5% / 15%


Admiral of the Line – Expedition Skill

A true admiral leads from the front. Increases Rally Squads’ Lethality by 15%.

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Rally Squads’ Lethality Up: 5% / 7.5% / 10% / 12.5% / 15%


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