Wee & Woo portrait

Archer hero · Generation 7

Wee & Woo

LegendaryArcherGen 7Exclusive Weapon
TypeArcher
RarityLegendary
GenerationGen 7
Skills8
Typical unlock~Day 440
Exclusive weaponMortar iconMortar

How to unlock

Typically available around kingdom age Day 440 with Generation 7 (approximate; varies by server).

  • Hero Roulette
  • Swordland Showdown Shop

Part of Generation 7 in Kingshot.

Story

Chapter 1
If you can't tell Wee from Woo, then the one standing next to Wee is Woo, and the one next to Woo is Wee. Still can't tell? Well, it doesn't really matter. They're always together. You'll rarely see them alone. People naturally treat them as one person. Twins this in sync are rare—eating together, sleeping together, being silly together… even going to war together. When Wee & Woo enter the battlefield, they become a nightmare. No one can lock onto them. All you see is a nimble cannon roaming the field, firing powerful shells from every direction, crushing both enemy formations and their hope.
Chapter 2
"Woo is the smartest person in the world! Ever since we were kids, he's always scored full marks! And he invents amazing things—like this cannon we're using now. He designed and improved it all by himself. Me? I just help out… Anyway, Woo is a genius!" Whenever someone asks Wee about Woo, he can go on praising him for days, completely ignoring Woo blushing beside him.
Chapter 3
"Wee is amazing. He's strong and fast, unlike me… He's also really brave. Whenever there's danger, he steps forward first, unlike me… And he's kind. If someone needs help, he'll always be there, unlike me… Wee is the best person in the world!" Shy Woo only becomes this talkative when speaking about Wee. At those moments, Wee always looks at him with gentle eyes.
Chapter 4
"I don't want to be with you anymore!" No one knows who said it first, but Wee & Woo did separate once. "Without me holding him back, he'll have an easier life." They bh thought the same thing. For a while after that, they lived on their own. Without Wee, Woo struggled to move his equipment. He couldn't even speak up when buying supplies, and his experiments came to a halt. Without Woo, Wee clumsily fixed his armor and counted expenses on his fingers, turning his home into a mess. "I can't live without Wee (Woo)." In the end, they went back to being inseparable, as if nothing had ever happened.

Stats progression

Expedition ATK and DEF bonuses for Archer squads by star level, plus shard costs to upgrade.

Star level stats31 stars · Archer expedition

Percent bonuses apply to this hero’s Archer squads on the map. Shards are the cost to reach the next star.

StarExp. ATK%Exp. DEF%Shards
182.06%82.06%0
289.70%89.70%1
397.34%97.34%1
4104.97%104.97%2
5112.61%112.61%2
6120.25%120.25%2
7134%134%2
8144.69%144.69%5
9155.38%155.38%5
10166.07%166.07%5
11176.77%176.77%5
12187.46%187.46%5
13206.70%206.70%15
14221.65%221.65%15
15236.63%236.63%15
16251.62%251.62%15
17266.56%266.56%15
18281.55%281.55%15
19308.49%308.49%40
20329.45%329.45%40
21350.38%350.38%40
22371.35%371.35%40
23392.31%392.31%40
24413.27%413.27%40
25451%451%100
26480.32%480.32%100
27509.67%509.67%100
28539.01%539.01%100
29568.36%568.36%100
30597.71%597.71%100
31650.52%650.52%100

Skills

Conquest Skills

Active in Conquest battles and arena encounters.

Conquest stats
Hero Attack8,656
Hero Defense7,126
Hero Health53,446
High Ground
ConquestHigh Ground
Wee & Woo follow the artillery principle of "high ground, long shots" to the letter, dealing Attack*300–420% Area of Effect damage.
Damage Up:300% / 330% / 360% / 390% / 420%
Incendiaries
ConquestIncendiaries
Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack*60–84% Area of Effect damage. The flaming crater in its wake also deals Attack*17–25% damage to nearby enemies every 0.5s for 2s.
Damage Up:60% / 66% / 72% / 78% / 84%
Damage Up:17% / 19% / 21% / 23% / 25%
Frontal Support
ConquestFrontal Support
Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 10–26%.
Attack Up:10% / 14% / 18% / 22% / 26%

Expedition Skills

Active when this hero leads squads on the wilderness map.

Expedition stats
Archer Attack+650.52%
Archer Defense+650.52%
Artillerymen
ExpeditionArtillerymen
The inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by 3–15% and total Lethality by 2–10%.
Attack Up:3% / 6% / 9% / 12% / 15%
Lethality Up:2% / 4% / 6% / 8% / 10%
Chain Shelling
ExpeditionChain Shelling
Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 6–30% and to Infantry by 5–25%.
Damage to Archer Up:6% / 12% / 18% / 24% / 30%
Damage to Infantry Up:5% / 10% / 15% / 20% / 25%
Boom Boom
ExpeditionBoom Boom
"There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives Squad's Attack a 10–50% chance of dealing 50% extra damage.
Probability Up:10% / 20% / 30% / 40% / 50%

Exclusive Weapon

Mortar
ExclusiveMortar

Wee & Woo’s exclusive weapon. Combat stats scale with weapon strength level.

Weapon strength levels10 levels · cost & stats

Strength progression for Archer: upgrade cost, combat stats, expedition Lethality/HP %, and exclusive skill unlock tiers.

LvCostPowerATKDEFHPSquad ATKSquad DEFSquad HPExp. Leth%Exp. HP%Expl. skillExp. skill
1596300231.1192.61444.57764.2481.516.05%16.05%10
210163710394.8327.42455.7131.6109.1818.532.10%32.10%11
315231120558.5462.23466.8186.2154.11155.648.15%48.15%21
420298530725.5597.14477.9240.81991492.764.20%64.20%22
525365940889.2731.95489.1295.32441829.780.25%80.25%32
6304333501052.9866.76500.2349.9288.92166.896.30%96.30%33
7355007601216.61001.57511.4404.5333.82503.8112.35%112.35%43
8405681701380.31136.38522.5459378.82840.8128.40%128.40%4
94563558015441271.29533.7513.6423.73177.9144.45%144.45%
10507222501752.71444.510833.8584.2481.53611.2160.50%160.50%5
Zero Sympathy
Exclusive ConquestZero Sympathy
Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 6–14% for Heroes and Escorts for 5s.
Attack Speed Up:6% / 8% / 10% / 12% / 14%
Landmines
Exclusive ExpeditionLandmines
Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by 5–15%.
Defender Squads' Attack Up:5% / 7.5% / 10% / 12.5% / 15%